Publications

2024

Reflected Reality: Augmented Reality through the Mirror

IMWUT

The effects of generative AI on design fixation and divergent thinking

CHI 2024

Exploring the association between moral foundations and judgements of AI behaviour

CHI 2024

AI-driven mediation strategies for audience depolarisation in online debates

CHI 2024

Practice-informed patterns for organising large groups in distributed mixed reality collaboration

CHI 2024

Blended Whiteboard: Physicality and reconfigurability in remote mixed reality collaboration

CHI 2024

Augmented Reality at Zoo Exhibits: A Design Framework for Enhancing the Zoo Experience

CHI 2024

2023

Here and Now: Creating Improvisational Dance Movements with a Mixed Reality Mirror

CHI 2023

Volumetric Mixed Reality Telepresence for Real-time Cross Modality Collaboration

CHI 2023

Modeling Temporal Target Selection: A Perspective from Its Spatial Correspondence

CHI 2023

Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings

CHI 2023

Algorithmic decisions, Desire for Control, and the Preference for Human Review over Algorithmic Review

FAccT 2023

Mapping 20 Years of Accessibility Research in HCI: A Co-word Analysis

IJHCS

Directive Explanations for Actionable Explainability in Machine Learning Applications

TiiS

An Empirical Evaluation of Educational Data Mining Techniques in Dynamic VR Applications

OzCHI

Hands-on or hands-off: Deciphering the impact of interactivity on embodied learning in VR

Computers & Education: X Reality

2022

Methodological Standards in Accessibility Research on Motor Impairments: A Survey

ACM Computing Surveys

What's the appeal? Perceptions of review processes for algorithmic decisions

CHI 2022

To Type or to speak? The effect of input modality on text understanding during note-taking

CHI 2022

Integrating Gaze and Speech for Enabling Implicit Interactions

CHI 2022

Movement Guidance using a Mixed Reality Mirror

DIS 2022

Blending On-Body and Mid-Air Interaction in Virtual Reality

ISMAR 2022

Haptics in VR Using Origami-Augmented Drones

ISMAR 2022

Shape-sphere: A metric space for analysing time series by their shape

Information Sciences

The use of lexical complexity for assessing difficulty in instructional videos

Language Learning and Technology

The Relative Contribution of Verbal Complexity to Second Language Video Lectures Difficulty Assessment

The Modern Language Journal

2021

A Critique of Electrodermal Activity Practices at CHI

CHI 2021

Gaze-Supported 3D Object Manipulation in Virtual Reality

CHI 2021

A Probabilistic Interpretation of Motion Correlation Selection Techniques

CHI 2021

Dance and Choreography in HCI: A Two-Decade Retrospective

CHI 2021

Impact of Task on Attentional Tunneling in Handheld Augmented Reality

CHI 2021

GAVIN: Gaze-Assisted Voice-based Implicit Note-taking

TOCHI

Conceptualising Contestability: Perspectives on Contesting Algorithmic Decisions

CSCW

Are you with me? Measurement of Learners' Video-Watching Attention with Eye Tracking

LAK 2021

Designing A Tangible Device for Re-Framing Unproductivity

INTERACT 2021

2020

Faces of Focus: A Study on the Facial Cues of Attentional States

CHI 2020

Combining gaze and AI planning for online human intention recognition

Artificial Intelligence

A Survey of Context Simulation for Testing Mobile Context-Aware Applications

ACM Computing Surveys

Overcoming compliance bias in self-report studies: A cross-study analysis

International Journal of Human-Computer Studies

Demand-Driven Transparency for Monitoring Intelligent Agents

IEEE Transactions on Human-Machine Systems

An Online Unsupervised Dynamic Window Method to Track Repeating Patterns From Sensor Data

IEEE Transactions on Cybernetics

Fully-Occluded Target Selection in Virtual Reality

IEEE Transactions on Visualization and Computer Graphics

Eyes-free Target Acquisition During Walking in Immersive Mixed Reality

IEEE Transactions on Visualization and Computer Graphics

Enhancing Visitor Experience or Hindering Docent Roles: Attentional Issues in Augmented Reality Supported Installations

ISMAR 2020

Exploring The Usage Of Thermal Imaging For Understanding Video Lecture Designs And Students' Experiences.

LAK 2020

Engaging Participants during Selection Studies in Virtual Reality

IEEE VR 2020

Investigating Immersive Virtual Reality as an Educational Tool for Quantum Computing

VRST 2020

ShadowDancXR: Body Gesture Digitization for Low-cost Extended Reality (XR) Headsets

ISS 2020

Measuring Mobility and Room Occupancy in Clinical Settings: System Development and Implementation

JMIR mHealth and uHealth

Digital environments and cultural intersections

AsiaTOPA 2020

2019

A Tale of Two Perspectives: A Conceptual Framework of User Expectations and Experiences of Instructional Fitness Apps

CHI 2019

Continuous Evaluation of Video Lectures from Real-Time Difficulty Self-Report

CHI 2019

Measuring the Effects of Stress on Mobile Interaction

ACM IMWUT

Classifying Attention Types with Thermal Imaging and Eye Tracking

ACM IMWUT

SpinalLog: Visuo-Haptic Feedback in Musculoskeletal Manipulation Training

TEI 2019

Multimodal data as a means to understand the learning experience

International Journal of Information Management

CamTest: A laboratory testbed for camera-based mobile sensing applications

Pervasive and Mobile Computing

Energy-efficient prediction of smartphone unlocking

Personal and Ubiquitous Computing

Biometric Mirror: Exploring Ethical Opinions towards Facial Analysis and Automated Decision-Making.

DIS 2019

Cognitive Aid: Task Assistance Based On Mental Workload Estimation

CHI EA 2019

LiftSmart: a monitoring and warning wearable for weight trainers

Ubicomp EA 2019

Combining implicit gaze and AI for real-time intention projection

Ubicomp EA 2019

Towards context-free semantic localisation

Ubicomp EA 2019

AI-mediated gaze-based intention recognition for smart eyewear: opportunities & challenges

Ubicomp EA 2019

Ubiquitous smart eyewear interactions using implicit sensing and unobtrusive information output

Ubicomp EA 2019

Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents

Interact 2019

Nonverbal Communication in Human-AI Interaction: Opportunities & Challenges

Humans in the Loop @ Interact 2019

Virtual and Augmented Reality for Positive Social Impact

OzCHI 2019 Workshops

2018

Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic Gameplay

CHI 2018

Effect of Distinct Ambient Noise Types on Mobile Interaction

ACM IMWUT

Combining Low and Mid-Level Gaze Features for Desktop Activity Recognition

ACM IMWUT

Combining Planning with Gaze for Online Human Intention Recognition

AAMAS 2019

Circular orbits detection for gaze interaction using 2D correlation and profile matching algorithms

ETRA 2018

EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games

CHI Play 2018 Workshops

Inferring the Mood of a Community From Their Walking Speed: A Preliminary Study

Ubicomp EA 2018

Challenges of emerging technologies for human-centred design: bridging the gap between inquiry and invention

OzCHI 2018 Workshops

2017

Cognitive Heat: Exploring the Usage of Thermal Imaging to Unobtrusively Estimate Cognitive Load

ACM IMWUT

Motion Correlation: Selecting Objects by Matching Their Movement

TOCHI

Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy Games

CHI Play 2017

GazeGrip: improving mobile device accessibility with gaze & grip interaction.

OzCHI 2017

Only forward?: toward understanding human visual behaviour when examining search results

OzCHI 2017

2016

PathSync: Multi-User Gestural Interaction with Touchless Rhythmic Path Mimicry

CHI 2016

TraceMatch: a computer vision technique for user input by tracing of animated controls

Ubicomp 2016

AmbiGaze: Direct Control of Ambient Devices by Gaze

DIS 2016

The Emergence of EyePlay: A Survey of Eye Interaction in Games

CHI Play 2016

Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze

ISS 2016

Exploring the Effects of Gaze Awareness on Multiplayer Gameplay

CHI Play 2016 EA

Dynamically Exposing Gaze to Foster Playful Experiences in Multiplayer Gameplay

CHI Play 2016 EA

Public DisPLAY: social games on interactive public screens

OzCHI 2016

Detecting unseen anomalies in weight training exercises

OzCHI 2016

2015

Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences

CHI 2015

Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements

UIST 2015

The Feet in Human-Computer Interaction: A Survey of Foot-Based Interaction

ACM Computing Surveys

An Empirical Investigation of Gaze Selection in Mid-Air Gestural 3D Manipulation

Interact 2015

Interactions Under the Desk: A Characterisation of Foot Movements for Input in a Seated Position

Interact 2015

Arcade+: A Platform for Public Deployment and Evaluation of Multi-Modal Games

CHI Play 2015

Gaze-Supported Gaming: MAGIC Techniques for First Person Shooters

CHI Play 2015

Orbits: enabling gaze interaction in smart watches using moving targets

Ubicomp EA 2015

Demo Hour: Orbits

Interactions

Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback

OzCHI 2015

Substitutional reality: bringing virtual reality home

XRDS

The body language of fear: fearful nonverbal signals in survival-horror games

DiGRA Australia

2014

An Empirical Characterization of Touch-Gesture Input-Force on Mobile Devices

ITS 2014

Feet movement in desktop 3D interaction

3DUI 2014

Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play

CHI Play 2014

EyePlay: applications for gaze in games

CHI Play 2014

2013

MotionMA: motion modelling and analysis by demonstration

CHI 2013

AutoBAP: Automatic Coding of Body Action and Posture Units from Wearable Sensors

ACII 2013

Qualitative activity recognition of weight lifting exercises

Augmented Human 2013

2012

Wearable Computing: Accelerometers' Data Classification of Body Postures and Movements

SBIA 2012

Virtual Caregiver: A System for Supporting Collaboration in Elderly Monitoring

SBSC 2012

Human Activity Recognition using On-body Sensing

Web Science 2012

2011

Towards qualitative assessment of weight lifting exercises using body-worn sensors

Ubicomp 2011

Collaborating Using an Interactive Whiteboard: A Case Study on the Learning of Logic Circuits

Interaction South America 2011

Blogics! A Learning Tool for Enabling Wearable Computing Modules for Beginners

ICCE 2011

The Web of Things as an Infrastructure for Improving Users’ Health and Wellbeing

Web Science 2011

2010

Web of Things: The Collaborative Interaction Designer Point of View

Web Science 2010